D20pfsrd wayang spellhunter1/23/2024 The shadowy attack can deal acid, bludgeoning, cold, electricity, fire, piercing, or slashing damage, but the damage must be appropriate to the illusion. If the target disbelieves or sees through the illusion, reduce the damage by half. The shadowy attack deals 1d6 points of damage per spell level. If you choose to allow the target a saving throw, a successful save means it takes half damage. If you choose a melee touch attack, you use your own melee touch attack bonus, and if you miss, the spell deals no damage. You must either make a melee touch attack or give the target a saving throw (Fortitude or Reflex) to resist the damage (see below). Using this feat immediately ends the figment’s duration. The illusion must be one you retain ongoing control of, such as minor image, and the target must be both visible to you and within or adjacent to the area of your illusion. Prerequisites: Spell Focus (illusion), caster level 5th.īenefit: As a standard action, you can draw upon energies from the Plane of Shadow to cause an ongoing figment spell you cast to damage a foe as if the illusion were real. You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells. My favorite is a Heighten (free), Selective, Rime Fireball or Heighten (free), Intensified, Rime Fireball.Does this feat really basically let you convert Minor Image into Shadow Evocations-like goodness at 50%? Then, have all kinds of fun casting Intensified, Rime Fireballs, and if you build it right, take Spell Perfection at 15th to get Heighten for free, then take on two free Metamagic levels. I mention Shocking Grasp a lot because it seems to be a board favorite for these two traits.įor the non-PFS players, see if you can't get your GM to allow Admixture Wizards to prepare Rime spells (because Admixture changes the energy type at the moment of casting, not at spell preparation) on spells you intend to change to cold. Or Intensified, Reach (Close) Shocking Grasp out of a First level slot. Or an Elemental (Cold) Rime Shocking Grasp out of a First level slot. So you could have, say, an Empowered Shocking Grasp cast out of a First level slot, or an Intensified, Elemental (Cold) Rime Shocking Grasp out of a Second level slot. That doesn't mean you can't stack them to reduce a spell back to it's original level. The answer is no, you can't stack Wayang and Magical Lineage to reduce a first or second level spell below it's original level. ![]() I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. It was put in to allow you to reduce the increase from a metamagic feat. Magical Lineage was never intended as a way for you to actually lower a spell's level. The Devs' intent here is crystal clear to say the least. Jacobs keeps the same stance on this over the years. Whenever you cast that spell, its effects manifest at +1 caster level. ![]() Wayang Spellhunter and Magical Lineage don't provide a bonus, and thus don't fall under that ruling.Īctually, the traits I was referencing in that thread say :īenefit: Select one cantrip and one 1st-level spell when you cast these spells, they function at one caster level higher than your actual caster level.īenefit: Pick one spell when you choose this trait. They work completely differently from the two traits in question. The two traits you were referencing in that post give a spell a +1 trait bonus to caster level. I had a similar question some time ago (do not remember in which thread though) and someone official answered that a similar benefit given by 2 traits could not stack, even if it was not called out as being a trait bonusĮDIT : Found it.
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